Monster Hunter Wilds’ Second Open Beta Still Faces Performance Issues

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The second open beta for Monster Hunter Wilds is here, and while it gives fans another chance to experience the next big installment in Capcom’s beloved franchise, it’s also brought back some familiar frustrations. PC players, in particular, are still struggling with performance issues, including the strange polygon glitches that made waves during the first beta. While some improvements have been noted, it seems Capcom still has work to do before launch.

The Competition Heats Up in 2025

Monster Hunter: Return of the Polygon
byu/BoraxTheBarbarian inMonsterHunter

With Grand Theft Auto 6 still set for a Fall 2025 release (for now, at least), 2025 is shaping up to be a competitive year for blockbuster game launches. Among the most anticipated titles is Monster Hunter Wilds, which has already shown its potential during its wildly popular first open beta. The beta proved that Wilds has the scale and ambition to be a major hit, but it also exposed some glaring technical issues—especially for PC players.

PlayStation 5 players largely had a smooth experience in the first beta, aside from complaints about the lack of hitstop, an issue Capcom has yet to address. On the other hand, PC gamers had to contend with a mess of graphical and performance hiccups, leaving many concerned about how optimized the final game will be.

The Second Beta and Lingering Problems

After the first beta, Capcom was quick to reassure fans that the build was outdated and that the full release would be significantly more polished. Naturally, many players hoped the second open beta—launched earlier today—would showcase some of these promised improvements. Unfortunately, that doesn’t seem to be the case.

According to a report from GamesRadar+, the second beta appears to be based on the same build as the first, meaning many of the same issues persist. A quick glance at the Monster Hunter Wilds subreddit reveals players still encountering the bizarre polygonal monsters that became infamous during the first beta. While these issues seem slightly less widespread this time around, they’re still present enough to frustrate those hoping for a smoother experience.

Capcom, for its part, anticipated this reaction. The company included a note in the second beta clarifying that most of the technical improvements will be reflected in the final game rather than the beta. While that’s reassuring, it doesn’t do much for those eager to see how well the game will run on their hardware before launch.

The Road to Launch

With Monster Hunter Wilds set to release later this month, the pressure is on Capcom to deliver a polished final product. Betas are meant to test servers and mechanics rather than serve as an exact preview of launch performance, but given the history of some AAA releases launching with significant optimization issues, fans have every reason to be cautious.

For now, anyone planning to play Monster Hunter Wilds on PC should brace themselves for some rough edges during the beta. Hopefully, Capcom’s assurances hold true, and these problems are ironed out by the time the full game arrives. Otherwise, we could be looking at another case of a highly anticipated title struggling at launch due to technical shortcomings. Fingers crossed that’s not the case.

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