Path of Exile 2’s Upcoming Patch: What’s Changing?

Share

Subscribe

Grinding Gear Games, the creative minds behind Path of Exile 2, have unveiled exciting details about their upcoming patch, a promising update that brings quality-of-life improvements, monster balance tweaks, and important changes to the endgame experience. While a firm release date remains under wraps, the studio has reassured players that full patch notes are on the horizon and that these changes directly address player feedback since the game’s early access launch.

PoE 2’s Early Access: A Promising Yet Rocky Start

December 6 marked a monumental moment for Path of Exile 2 as it entered early access, ushering in an exciting evolution of the fan-favorite ARPG. Players were treated to stunning visuals, intricate boss fights, and satisfying combat systems that pushed both skill and strategy to new heights. However, this much-anticipated release didn’t arrive without its share of issues. High player demand overwhelmed the servers, causing persistent technical problems as waves of eager adventurers flooded in.

Grinding Gear Games worked quickly to address these hiccups, but the game’s early days were far from smooth sailing. Despite these challenges, Path of Exile 2 demonstrated its undeniable popularity, boasting over half a million players by its second day. The developer’s commitment to refining the experience is evident in this upcoming patch, which prioritizes player convenience and rebalances several elements that players found too punishing or restrictive.

Fast-Travel Convenience and Respeccing Costs

One of the most significant additions in the upcoming patch is the introduction of improved fast-travel mechanics. Players will now be able to teleport between checkpoints within the same zone, particularly at entrances and exits. This may seem like a small quality-of-life feature, but it drastically reduces backtracking and ensures a smoother exploration experience.

In addition, the update brings a much-needed reduction to the cost of respeccing Passive Points. Previously, the gold price for reallocating these points scaled rapidly as players progressed, making it prohibitively expensive to experiment with new builds, particularly at higher levels. The patch changes this system to be more forgiving, with a significant 40-50% reduction in gold costs during the early and mid-game. This adjustment reflects Grinding Gear Games’ understanding that Path of Exile 2 thrives on its build diversity. Lower respeccing costs mean players are free to experiment, adapt, and try out new strategies without feeling punished for curiosity.

Addressing Trial of the Sekhemas’ Brutality

Another major highlight of the patch is a rework to the Trial of the Sekhemas, one of the more grueling challenges players have faced since launch. Feedback consistently pointed to the trial’s difficulty, particularly at close range, where Honour Damage felt overwhelmingly punishing.

To address this, the patch introduces a scaling system for Honour Damage. When players are in close range, Honour Damage will be reduced by 35%, gradually tapering off as players move further from their enemies. This simple yet impactful change makes the trial far more forgiving for melee-focused builds, which previously struggled to survive the trial’s punishing mechanics.

The developers also tackled a series of bugs that exacerbated the trial’s difficulty. Notably, a bug caused Damage over Time effects to deal triple the intended Honour Damage, while another issue prevented Honour Resistance from properly mitigating this damage. Both of these have been fixed, ensuring a fairer and more manageable experience.

Beyond these changes, specific enemies within the trial have also been rebalanced. For instance, Skitter Golems, which previously attacked players with basic attacks, will now self-destruct instead, altering how players approach these foes. Additionally, enemies from the Serpent Clans will have clearer visual indicators for their burrow and ambush attacks, and Rattlecage’s Fissure Slam volcanoes will now disappear faster, reducing the overall chaos in these encounters.

Rebalancing the Endgame and Monster Encounters

The Path of Exile 2 endgame has also received considerable attention in this patch, with several adjustments aimed at reducing unnecessary difficulty and improving player survivability. One major change involves elemental resistance penalties, which were previously applied to higher-tier maps (Tier 6 and Tier 11+). These penalties have now been removed, creating a consistent difficulty curve across all endgame maps.

Chaos Damage, which scaled aggressively and caused significant issues for players in the late game, has also been toned down. This ensures that encounters relying on Chaos Damage feel fairer and less punishing without completely negating their threat.

Monster balance has been a focal point as well. Critical Strikes from monsters now deal 40% less bonus damage, a change that mitigates the sudden, frustrating deaths caused by unexpected crits. Breach Encounters, which often felt overwhelming due to high monster density, have been adjusted by reducing the frequency of elite monster spawns. Additionally, the Volatile Crystals modifier has been temporarily disabled while the developers work on improving its visual telegraphing. Rare monsters with the Volatile Plants modifier have seen their explosive damage significantly reduced, offering players a better chance to react and survive.

Another particularly welcome change is the adjustment to the Siphons Flask Charges modifier on monsters. Previously, this modifier drained an excessive amount of flask charges per second, often leaving players without critical resources during fights. The patch reduces the drain by a staggering tenfold, ensuring this mechanic no longer feels unbalanced.

Character and Item Adjustments

In addition to rebalancing encounters and mechanics, the patch introduces improvements to character builds and item modifiers. Players can expect Charm modifiers on belts to appear more frequently and at much earlier levels, making these modifiers far more accessible. The “of Symbolism” modifier will now appear from level 23 onward, while the “of Inscription” modifier becomes available at level 64.

The developers have also made adjustments to Electrocute. Previously, it was too easy to build up this status effect, so its buildup has been made 25% harder. However, this change comes with a silver lining: the damage penalty associated with the Electrocute Support Gem has been removed. To further support Lightning builds, a new cluster for Lightning Damage and Electrocute has been added to the passive skill tree, situated between the Ranger and Monk sections.

Freeze mechanics have also been refined to prevent excessive chaining. After a freeze is applied, the amount of Freeze Buildup applied to subsequent freezes has been reduced, making it more difficult to lock enemies in place indefinitely.

The Hunter’s Talisman notable passive skill has been reworked to grant an additional Charm slot. Meanwhile, the smaller passives leading up to it have been adjusted to compensate for this change. Additionally, a helpful update to the Charm system’s text now clarifies that players cannot have more than three Charm slots unlocked, though the developers hinted at the possibility of adding more sources for Charm slots in the future.

Skill and Support Gem Balance: Tweaks and Improvements

The patch brings a host of improvements to underperforming skills and support gems, while reigning in a few overpowered abilities. Players using Mace-based shield skills, Rolling Slam, and various Bow abilities will notice improvements, particularly in how bow skills generate Frenzy Charges. Meanwhile, spells tied to Bone and Chaos Damage over Time have been enhanced in the Occult section, and higher-tier Crossbow skills have received additional tuning to make them more viable.

Quarterstaff abilities, which previously lagged behind other melee skills, have also been improved, giving players more incentive to explore this weapon type.

New support gems are joining the mix, providing fresh ways to enhance player builds. The Tremors Support Gem introduces additional aftershocks to supported skills, though it comes with a damage penalty to balance its power. Similarly, the Bidding Support Gem grants bonus damage to the command skills used by supported minions, opening up exciting new strategies for minion-focused builds.

On the exposure front, significant changes have been made to Fire, Lightning, and Cold Exposure Support Gems. These gems no longer penalize the damage of supported skills, though they now come with a slightly increased mana cost multiplier of 120%. This change encourages players to use exposure more freely without feeling like it compromises their damage output.

Nerfs to Overperforming Skills

While many abilities have received buffs, the patch also addresses a few skills that were performing a little too well. Skeletal Arsonists, for example, now have Spirit costs that align with those of other Skeleton Mage types. This change will result in a slight reduction in the number of Arsonists that players can summon at higher levels.

Tornado and Vine Arrow, two abilities that were never intended to deal significant damage themselves, have seen a nerf to their damage-over-time components. These skills were originally designed to propagate damage from other abilities rather than function as primary damage dealers, and the adjustments ensure they fulfill that role without being overpowered.

Finally, Magnetic Salvo has been reworked to ensure that it can only use your stuck Lightning Arrows, rather than those created by party members. This change prevents unintended synergy in multiplayer scenarios and brings the skill back in line with its intended design.

Path of Exile 2: Everything You Need to Know About Release Times and Early Access

Related

Path of Exile 2: Everything You Need to Know About Release Times and Early Access

Grinding Gear Games’ Commitment to Player Feedback

The upcoming patch is a clear testament to Grinding Gear Games’ dedication to their community. By listening to player feedback and making thoughtful changes to core mechanics, balance, and quality-of-life features, the developers are actively shaping Path of Exile 2 into the best version of itself. Whether it’s streamlining fast-travel, reworking brutal mechanics like the Trial of the Sekhemas, or fine-tuning skills and item modifiers, every change in this patch feels deliberate and impactful.

The removal of unnecessary penalties, such as endgame elemental resistance scaling and chaotic monster modifiers, creates a smoother and fairer experience for players. Meanwhile, the emphasis on improving underperforming skills while toning down overpowered ones ensures that build diversity remains at the heart of Path of Exile 2.

While the exact release date for this patch remains unknown, players can rest assured that the full patch notes will soon provide a complete breakdown of every change. In the meantime, anticipation continues to build as Grinding Gear Games fine-tunes their ARPG masterpiece for its passionate player base. For veteran adventurers and newcomers alike, this patch represents another step toward refining Path of Exile 2 into a truly legendary gaming experience.

Subscribe
Notify of
Add a comment...
guest
0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments